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IRSOL
C++ code implementing socket server for interacting with Baumer camera.
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Defines session-specific internal state structures for connected clients. More...
#include "irsol/logging.hpp"#include "irsol/types.hpp"#include <atomic>#include <functional>#include <memory>#include <mutex>#include <thread>Go to the source code of this file.
Classes | |
| struct | irsol::server::internal::GisParams |
| Per-client configuration parameters for the GIS (GetImageSequence) command. More... | |
| struct | irsol::server::internal::FrameListeningState |
| Controls how a client listens for frames, including thread management and GIS parameters. More... | |
| struct | irsol::server::internal::UserSessionData |
| Encapsulates all per-client data used during a session's lifetime. More... | |
Namespaces | |
| namespace | irsol |
| namespace | irsol::server |
| Core server features. TOBE DEFINED FURTHER. | |
| namespace | irsol::server::internal |
Defines session-specific internal state structures for connected clients.
This file contains the definitions of data structures that encapsulate all private, per-client state for the server's session management. Every instance of a connected client is represented by a unique irsol::server::ClientSession, and all client-specific state related to frame streaming, communication parameters, and threading is encapsulated in this module via irsol::server::internal::UserSessionData.
Communication over the socket, client-specific control logic, and thread-based streaming control are all coordinated using these internal structures.
These structures are not intended to be accessed concurrently without external synchronization (e.g., session-level mutexes). Instead, they act as a container for client-local data and control flags that drive runtime behaviors like image frame streaming (GIS mode) or message throttling.
Definition in file state.hpp.